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Latte Love

I was the art director, animation lead, writer, and initial character designer for a 3D mobile game made in Unity.

Proof of Concept in Environment

Proof of Concept in Environment

A quick beauty shot concept of Bianca in the environment. We are currently taking this and making it into a 3D environment.

Bianca Concept Sketches

Bianca Concept Sketches

These were Bianca's concept sketches after the initial character redesign session.

Bianca Concept Sketches

Bianca Concept Sketches

After we decided that we wanted to go with a sweet lolita/cute bruiser look for Bianca, I started finalizing the flower skirt and feminine veil.

Bianca Concept

Bianca Concept

The first sketch of Bianca's final design - Stephanie (our character artist) took these two sketches and refined them into our game's final style.

Bianca Final Concept

Bianca Final Concept

The final art plus colors I did of Bianca - this sketch was taken by Stephanie Koc (our 2D character artist) and made into our final model sheets.

Bianca 3D Model Turnaround

Bianca 3D Model Turnaround

I modelled and textured the initial Bianca model.

Anise Initial Model Concept

Anise Initial Model Concept

The first pass of Anise's model sheet that was later passed off to Stephanie to be cleaned up and finalized.

Anise Concept Art

Anise Concept Art

The first art after the initial redesign period - we wanted a more beast like design.

Initial Coffee Shop Designs

Initial Coffee Shop Designs

These were the first pass concepts that I made over the summer when we were a two artist team looking for more people. Ultimately we scrapped these concepts, though Bianca's magical girl influence can still be seen in the final version.

Early Brie Concept

Early Brie Concept

Before Stephanie redesigned Brie, she was meant to be the everyday barista, who was a normal human in comparison to Bianca (a bounty hunter) and Anise (a shapeshifter), so I went for a generic barista look.

Initial Character Lineup

Initial Character Lineup

The first pass of the initial character designs before the redesign period.

Initial Bianca Concepts

Initial Bianca Concepts

We knew from the start we wanted Bianca to be a magical girl style character, but ultimately began wandering into more traditional warrior looks before settling back on sweet lolita. These are early sketches of her first design.

Bianca Concept Art

Bianca Concept Art

The very first concept art of Bianca when we were still figuring out the style and setting of the game.

Project Dust

A 2.5D Unity Platformer using sprite animations on 3D environments. I joined the team in the second semester as the enemy designer and 2D sprite animator. 

Nudgey Final Art

Nudgey Final Art

Final key art of the Nudgey Enemy.

Brute Key Art

Brute Key Art

Final art of the brute enemy.

Dust Bun Idle Key Art

Dust Bun Idle Key Art

Final key art of the dust bun enemy.

Dust Bun Attack Key Art

Dust Bun Attack Key Art

Final key art of the dust bun enemy

Main Character Turnaround

Main Character Turnaround

Original Design by Delaney Kohler - made as a model sheet for the style guide.

Nudgey Concept Art

Nudgey Concept Art

Thumbnails and concepts for the Nudgey enemy and how the sprite art would work.

Parasite and Brute Concept Art

Parasite and Brute Concept Art

Parasite Concept Art

Parasite Concept Art

Parasite Concept Art

Parasite Concept Art

Parasite Concept Art

Parasite Concept Art

Rough Parasite Idle Animation

Rough Parasite Idle Animation

Rough Brute

Rough Brute

Brute Run Cycle

Brute Run Cycle

Brute Charge Rough Animation

Brute Charge Rough Animation

Nudgey Rough Alert Animation

Nudgey Rough Alert Animation

Original Nudgey Animation

Original Nudgey Animation

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