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Latte Love
I was the art director, animation lead, writer, and initial character designer for a 3D mobile game made in Unity.
![]() Proof of Concept in EnvironmentA quick beauty shot concept of Bianca in the environment. We are currently taking this and making it into a 3D environment. | ![]() Bianca Concept SketchesThese were Bianca's concept sketches after the initial character redesign session. |
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![]() Bianca Concept SketchesAfter we decided that we wanted to go with a sweet lolita/cute bruiser look for Bianca, I started finalizing the flower skirt and feminine veil. | ![]() Bianca ConceptThe first sketch of Bianca's final design - Stephanie (our character artist) took these two sketches and refined them into our game's final style. |
![]() Bianca Final ConceptThe final art plus colors I did of Bianca - this sketch was taken by Stephanie Koc (our 2D character artist) and made into our final model sheets. | ![]() Bianca 3D Model TurnaroundI modelled and textured the initial Bianca model. |
![]() Anise Initial Model ConceptThe first pass of Anise's model sheet that was later passed off to Stephanie to be cleaned up and finalized. | ![]() Anise Concept ArtThe first art after the initial redesign period - we wanted a more beast like design. |
![]() Initial Coffee Shop DesignsThese were the first pass concepts that I made over the summer when we were a two artist team looking for more people. Ultimately we scrapped these concepts, though Bianca's magical girl influence can still be seen in the final version. | ![]() Early Brie ConceptBefore Stephanie redesigned Brie, she was meant to be the everyday barista, who was a normal human in comparison to Bianca (a bounty hunter) and Anise (a shapeshifter), so I went for a generic barista look. |
![]() Initial Character LineupThe first pass of the initial character designs before the redesign period. | ![]() Initial Bianca ConceptsWe knew from the start we wanted Bianca to be a magical girl style character, but ultimately began wandering into more traditional warrior looks before settling back on sweet lolita. These are early sketches of her first design. |
![]() Bianca Concept ArtThe very first concept art of Bianca when we were still figuring out the style and setting of the game. |
Project Dust
A 2.5D Unity Platformer using sprite animations on 3D environments. I joined the team in the second semester as the enemy designer and 2D sprite animator.
![]() Nudgey Final ArtFinal key art of the Nudgey Enemy. | ![]() Brute Key ArtFinal art of the brute enemy. |
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![]() Dust Bun Idle Key ArtFinal key art of the dust bun enemy. | ![]() Dust Bun Attack Key ArtFinal key art of the dust bun enemy |
![]() Main Character TurnaroundOriginal Design by Delaney Kohler - made as a model sheet for the style guide. | ![]() Nudgey Concept ArtThumbnails and concepts for the Nudgey enemy and how the sprite art would work. |
![]() Parasite and Brute Concept Art | ![]() Parasite Concept Art |
![]() Parasite Concept Art | ![]() Parasite Concept Art |
![]() Rough Parasite Idle Animation | ![]() Rough Brute |
![]() Brute Run Cycle | ![]() Brute Charge Rough Animation |
![]() Nudgey Rough Alert Animation | ![]() Original Nudgey Animation |
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